Rules:
• Vendors exist only to purchase weapons and armor or sell items to. All resources must be scavenged for. • No fast travel. Must travel by foot or mount. • Damage dealt by Aloy is reduced to 70% of normal damage, and damage dealt by enemies is doubled (200% damage). • Knockdowns from heavy attacks with Aloy’s spear are only 60% as effective. • Effectiveness of elemental severity damage is reduced by half (50%). • Human enemies attack more frequently. • Enemy health bars are no longer visible. • The aim assist feature is disabled. • Machines are generally more aggressive. • Machines have increased detection ranges and can spot Aloy instantly if she uses Lure Call twice. • Multiple machines may attack simultaneously, including ranged attacks. • The more docile machines (Striders, Lancehorns, Grazers, Broadheads, and Chargers) become more inclined to fight than to flee when approached. • Merchant prices are greatly increased. • Crafting costs are greatly increased. • No potions. Healing must be done using the medicine pouch.